You also use Communication instead of Willpower for calculating Spellpower, regaining MP, and determining the effects of spells. You choose two magic talents, but unlike a mage, you are limited to choosing between Air, Healing, Heroic, Fate, Divination, or Shadow Arcana. Magic Training, Bard: You coax the magic in the world around you to spring forth with your music.
Ending Bard Song is a free action.Ĭlass Cross-Training: You are treated as a Mage and Rogue for the purpose of taking talents. Allies with 12 yards of you that can see and hear you gain a +1 bonus on attack rolls while Bard Song is active. The first song you have is the Song of Valor. While Bard Song is active, you gain the benefits of the song and you are treated as having an arcane device for the purposes of casting spells. You choose a song you will be using and then use the Activate action to begin your Bard Song mode. Weapon Groups: Bows, Brawling, Light Blades, and Staves.īard Song: You are able to work your magic through your music. Secondary Abilities: Constitution, Fighting, Perception, Strength, and Willpower Primary Abilities: Accuracy, Communication, Dexterity, and Intelligence Some have commented that the Performer’s Tumble may be a little too much, but I am willing to see what comes of it during playtesting, I just may have to introduce this as a NPC. I think by how easily it came together that there is definitely a niche for it as the class that focuses on roleplaying rather than combat. After getting feedback on the Swashbuckler and realizing that there was a good deal of design space for it, I decided to try making Bard a class as opposed to an archetype.